A group project done for a course in game programming, Dogest Dungeon was a quick game that was put together by me and two other teammates. While the gameplay is far from optimized, the focus of this project was to make an enjoyable game and to learn some new skills (mine mostly being implementing animations). 
It's also worth noting that a few of the bugs left in (eg: dogs walking/shooting backwards upon re-entering rooms, dogs moving with physics after being pushed) were left in intentionally since we found them to be entertaining. 
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