My primary solo project - Refraction is a top-down arena style action game programmed in C# using Unity3D where you utilize quick reflexes to take down hordes of enemies. Possessing only the abilities to swing your sword and generate a pulse attack, you must rely on your skills and your wits as you battle through each level so that you can take on the core of all corruption.
This project is definitely one of the best showcases of my skills in coding and game development engines, featuring heavy use of event based code, inheritance, documentation, and complex systems such as object pooling, enemy movers, and much more.
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